Have It Your Way - Vote Flocking Simulation
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Instructions:
Most flocking simulators based on Conway's Game of Life (ie: simulated birds flying in somewhat erratic circles) model social interaction by using interdependent formulas to try and guess what people will do, and where they'll go; in order to get what they need.
The in development political / economic model below is slightly different in that it has citizens staying put; while wealth and power flock around them.
The goal of the game is to:
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Create and combine formulas:
Use the formulas component to load, select or enter your own formulas, hopefully which can co-relate:
-
Income / Reward
Dollar amount of the citizens annual earnings. -
Production
The dollar value of the citizen's production for each year. -
Influence / Vote
The vote size which determines how much effect the citizen has on the re-distribution of the GDP during elections. -
Satisfaction
An amount of virtual happy faces each citizen feels; effects the amount of wealth they will try to vote for.
... to sustain a solid middle class:


-
Income / Reward
-
Experiment
Try various formulas (such as vote sizing to influence the redistribution of capital) to see which ones create the most growth, biggest economy, or overall satisfaction.
-
Decipher
Notice how wealth and power can either co-exist peacefully, or else join together and be corrupted to make people miserable - even when they each have 100% of a vote. See what drives a healthy economy and/or a satisfied society - and share your results as we search for healthy / unhealthy co-relationships. Who knows, maybe some time in the future we'll be using your formulas to calculate optimum social behavior!
Instructions:
Most flocking simulators based on Conway's Game of Life (ie: simulated birds flying in somewhat erratic circles) model social interaction by using interdependent formulas to try and guess what people will do, and where they'll go; in order to get what they need.
The in development political / economic model below is slightly different in that it has citizens staying put; while wealth and power flock around them.
The goal of the game is to:
-
Create and combine formulas:
Use the formulas component to load, select or enter your own formulas, hopefully which can co-relate:
-
Income / Reward
Dollar amount of the citizens annual earnings. -
Production
The dollar value of the citizen's production for each year. -
Influence / Vote
The vote size which determines how much effect the citizen has on the re-distribution of the GDP during elections. -
Satisfaction
An amount of virtual happy faces each citizen feels; effects the amount of wealth they will try to vote for.
... to sustain a solid middle class:


-
Income / Reward
-
Experiment
Try various formulas (such as vote sizing to influence the redistribution of capital) to see which ones create the most growth, biggest economy, or overall satisfaction.
-
Decipher
Notice how wealth and power can either co-exist peacefully, or else join together and be corrupted to make people miserable - even when they each have 100% of a vote. See what drives a healthy economy and/or a satisfied society - and share your results as we search for healthy / unhealthy co-relationships. Who knows, maybe some time in the future we'll be using your formulas to calculate optimum social behavior!
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